

This has been fixed.įor "heavy" scenes with a lot of geometry, the viewport framerate would drop andĬontinue to worsen each time the scene was opened. When cloning, the Mirror tool would not display properly when using the offset spinner. The Face sub-object Extend tool would fail with triangular mesh gaps. The Relax Conform tool would not always properly relax the surface. Weld now works correctly.Ĭollapse in EditPoly would fail in some cases. This has been fixed.Ī program error could occur in Editable Poly when using the Weld tool. The INI setting useUserProfile was being reset to the value 1.

Reloading now works correctly.įBX camera import from Maya 2014 now has the correct keyframe numbers. Reloading a file with XRefs would cause 3ds Max to allocate additional unneeded memory upon each reload. Opening a 3ds Max 2013 file in 3ds Max 2014 could cause a program error. Importing an FBX file could cause a program error with the Mesh Validator. Opening and closing now works correctly.Ī program error that occurred when importing an FBX or RVT file into 3ds Max 2014 Design One container through Container Explorer. This has been fixed.Ĭontainers could lose a container definition when opening or closing more than
#AUTODESK MAYA 2014 SP3 SKIN#
A Nitrous error that occurred when loading the software was fixed.Ī mesh error when accessing object faces was fixed.Ī program error related to Skin was fixed.Ĭreating lines with snaps could cause a program error.
